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    </LVL_KINGJACK_INT>
    <LVL_3WISHES>
      <SceneName>LVL_3WISHES_gfx</SceneName>
      <Unlocked>false</Unlocked>
      <Playcount>0</Playcount>
      <Playtime>0</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>0</TotalPercentage>
      <Mirrors />
      <LevelObjects />
    </LVL_3WISHES>
    <LVL_PINOCCHIO>
      <SceneName>LVL_PINOCCHIO_gfx</SceneName>
      <Unlocked>false</Unlocked>
      <Playcount>0</Playcount>
      <Playtime>0</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>0</TotalPercentage>
      <Mirrors />
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    </LVL_PINOCCHIO>
    <LVL_MERMAID>
      <SceneName>LVL_MERMAID_gfx</SceneName>
      <Unlocked>false</Unlocked>
      <Playcount>0</Playcount>
      <Playtime>0</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>0</TotalPercentage>
      <Mirrors />
      <LevelObjects />
    </LVL_MERMAID>
    <LVL_SLEEPING>
      <SceneName>LVL_SLEEPING_gfx</SceneName>
      <Unlocked>false</Unlocked>
      <Playcount>0</Playcount>
      <Playtime>0</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>0</TotalPercentage>
      <Mirrors />
      <LevelObjects />
    </LVL_SLEEPING>
    <LVL_CARABOSSE>
      <SceneName>LVL_CARABOSSE_gfx</SceneName>
      <Unlocked>false</Unlocked>
      <Playcount>0</Playcount>
      <Playtime>0</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>0</TotalPercentage>
      <Mirrors />
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    </LVL_CARABOSSE>
    <LVL_LIGHTY>
      <SceneName>LVL_LIGHTY_gfx</SceneName>
      <Unlocked>false</Unlocked>
      <Playcount>0</Playcount>
      <Playtime>0</Playtime>
      <MinPlayTime>0</MinPlayTime>
      <TotalPercentage>0</TotalPercentage>
      <Mirrors />
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    </LVL_LIGHTY>
  </Levels>
  <SkillTree>
    <iLightSkillTree>1</iLightSkillTree>
    <iHeavySkillTree>0</iHeavySkillTree>
    <iRangedSkillTree>0</iRangedSkillTree>
    <iHealthSkillTree>5</iHealthSkillTree>
    <iMagicSkillTree>4</iMagicSkillTree>
  </SkillTree>
  <Equipables EquippedList="TEQ_N002,TEQ_U001,TEQ_U002," UnlockedList="TEQ_M002,TEQ_U001,TEQ_U002,TEQ_N002,TEQ_N003,">
    <slotsQTY>3</slotsQTY>
  </Equipables>
  <Vars>
    <currentExp>222</currentExp>
    <currentLevel>9</currentLevel>
    <availableSkillPts>0</availableSkillPts>
    <checkpointTutorialDone>true</checkpointTutorialDone>
    <mirrorTutorialDone>true</mirrorTutorialDone>
    <redridingCutsceneSkipped>true</redridingCutsceneSkipped>
  </Vars>
  <Weapons Enabled="true">
    <StandardWeapon>DOUBLE_SCISSORS</StandardWeapon>
    <HeavyWeapon>GREAT_SWORD</HeavyWeapon>
    <RangedWeapon>BOW</RangedWeapon>
    <StandardWeaponsList>
      <WeaponData ID="DOUBLE_SCISSORS" Unlocked="true" />
      <WeaponData ID="SPEAR" Unlocked="false" />
      <WeaponData ID="HARPOON" Unlocked="false" />
    </StandardWeaponsList>
    <HeavyWeaponsList>
      <WeaponData ID="AXE" Unlocked="false" />
      <WeaponData ID="GREAT_SWORD" Unlocked="false" />
    </HeavyWeaponsList>
    <RangedWeaponsList>
      <WeaponData ID="BOW" Unlocked="true" />
      <WeaponData ID="BOOMERANG" Unlocked="false" />
      <WeaponData ID="SLEEPING_SHIELD" Unlocked="false" />
      <WeaponData ID="GUN" Unlocked="false" />
      <WeaponData ID="CARABOSSE_SHIELD" Unlocked="false" />
    </RangedWeaponsList>
  </Weapons>
  <Unlocks>
    <DashUnlocked>true</DashUnlocked>
    <RopeUnlocked>true</RopeUnlocked>
    <DoubleJumpUnlocked>true</DoubleJumpUnlocked>
    <WallSlideUnlocked>false</WallSlideUnlocked>
    <FlyUnlocked>false</FlyUnlocked>
    <SwimUnlocked>false</SwimUnlocked>
    <MeleeUnlocked>true</MeleeUnlocked>
    <RangedUnlocked>true</RangedUnlocked>
    <HeavyUnlocked>false</HeavyUnlocked>
    <UnderwaterUnlocked>false</UnderwaterUnlocked>
    <StompUnlocked>false</StompUnlocked>
    <LightChargedUnlocked>false</LightChargedUnlocked>
    <HeavyChargedUnlocked>false</HeavyChargedUnlocked>
    <RangedChargedUnlocked>false</RangedChargedUnlocked>
    <MagicUnlocked>true</MagicUnlocked>
    <AdvancedMagicUnlocked>false</AdvancedMagicUnlocked>
    <HealUnlocked>true</HealUnlocked>
    <AdvNavUnlocked>false</AdvNavUnlocked>
  </Unlocks>
  <Skins>
    <SelectedSkin>FOREST</SelectedSkin>
    <SkinsList>
      <SkinData ID="FOREST" Unlocked="true" />
      <SkinData ID="PIRATE" Unlocked="false" />
      <SkinData ID="KNIGHT" Unlocked="false" />
      <SkinData ID="BERSERKER" Unlocked="false" />
      <SkinData ID="SPECIAL" Unlocked="false" />
    </SkinsList>
  </Skins>
</GameState>